The bard is a versatile class in Dungeons & Dragons 5th Edition (5e), renowned for their enchanting music and arcane prowess. Their spellcasting abilities play a crucial role in supporting their allies, hindering their foes, and delivering devastating attacks. This guide delves into the intricacies of 5e bard spells, providing insights, strategies, and practical applications.
Cantrips are spells that can be cast an unlimited number of times. Bards have access to the following cantrips:
Cantrip | Description |
---|---|
Blade Ward | Enchants a weapon, granting it a +1 bonus to attack and damage rolls against undead. |
Dancing Lights | Creates small orbs of light, illuminating an area or distracting enemies. |
Friends | Charms a creature, making it friendly toward the caster. |
Light | Creates a beam of light, illuminating an area or blinding enemies. |
Mage Hand | Summons an invisible hand that can retrieve objects or perform simple tasks. |
Minor Illusion | Creates a minor illusion that can deceive or distract opponents. |
Prestidigitation | Manipulates objects or performs small tricks, such as cleaning or warming objects. |
Thorn Whip | Extends a vine of thorns, dealing damage and pulling a creature closer. |
Vicious Mockery | Insults a creature, dealing psychic damage and imposing disadvantage on its next attack roll. |
At 1st level, bards gain access to a range of versatile spells:
Spell | Description |
---|---|
Animal Friendship | Charms an animal, making it friendly toward the caster. |
Charm Person | Charms a humanoid, making it friendly toward the caster. |
Cure Wounds | Heals a target creature, restoring hit points. |
Disguise Self | Alters the caster's appearance, allowing them to disguise themselves. |
Feather Fall | Slows a creature's descent when falling, preventing damage. |
Healing Word | Heals a target creature, restoring a small amount of hit points. |
Heroism | Bolsters a creature, granting it temporary hit points and advantage on saving throws against fear. |
Longstrider | Increases a creature's speed, allowing it to move faster. |
Thunderwave | Emits a shockwave of thunder, damaging and knocking back creatures in an area. |
At 2nd level, bards unlock spells with even greater potential:
Spell | Description |
---|---|
Augury | Divines the future, providing guidance on upcoming events. |
Cloud of Daggers | Creates a swirling cloud of daggers, damaging creatures that enter or start their turn in it. |
Enhance Ability | Enhances an ability score of a target creature, granting it bonuses. |
Heat Metal | Heats a metal object, damaging creatures holding or wearing it. |
Invisibility | Makes a target creature invisible, granting advantage on stealth checks. |
Knock | Opens doors or chests without the need for keys or lockpicks. |
Locate Object | Reveals the location of a specific object. |
Ray of Enfeeblement | Weakens a creature, imposing disadvantage on its attack rolls and ability checks. |
Shatter | Emits a burst of sonic energy, damaging creatures made of glass or crystal. |
At 3rd level, bards gain access to spells that expand their influence and control over the battlefield:
Spell | Description |
---|---|
Animate Dead | Creates undead creatures from corpses, allowing the caster to control them. |
Bestow Curse | Curses a creature, imposing disadvantage on a specific ability or skill. |
Clairvoyance | Allows the caster to observe a distant location through a magical sensor. |
Dispel Magic | Removes magical effects from creatures or objects. |
Fear | Causes a target creature to become frightened, imposing disadvantage on its saving throws against spells. |
Fly | Allows a target creature to fly, granting increased mobility. |
Hypnotic Pattern | Creates a mesmerizing pattern of light, causing creatures in an area to fall unconscious. |
Magic Weapon | Enchants a weapon, granting it a +1 bonus to attack and damage rolls. |
Suggestion | Compels a target creature to perform a simple action, as long as it does not cause the creature harm. |
At 4th level, bards learn spells with greater area of effect and potent buffs:
Spell | Description |
---|---|
Compulsion | Forces a target creature to make a saving throw or be charmed or frightened. |
Control Water | Manipulates water, shaping it into various forms or draining it from an area. |
Dimension Door | Teleports a target creature up to 500 feet to an unoccupied space. |
Greater Invisibility | Renders a target creature invisible, granting it advantage on all attack rolls and disadvantage on all attacks against it. |
Hallucinatory Terrain | Creates an illusion of difficult terrain, hindering creatures that enter it. |
Polymorph | Transforms a target creature into another creature of equal or lower CR. |
Stone Shape | Manipulates stone, allowing the caster to shape it into various forms. |
At 5th level, bards unlock spells that reshape reality and control the minds of their enemies:
Spell | Description |
---|---|
Animate Objects | Animates up to 10 nonmagical objects, allowing them to follow the caster's commands. |
Cloudkill | Creates a cloud of poisonous gas, damaging creatures that enter or start their turn in it. |
Dominate Person | Dominates a humanoid, allowing the caster to control its movements and actions. |
Geas | Compels a target creature to perform a specific action over a period of time. |
Hold Monster | Paralyzes a target creature that is a beast or plant. |
Legend Lore | Reveals information about an ancient legend or artifact. |
Mass Cure Wounds | Heals multiple target creatures, restoring a significant amount of hit points. |
At 6th level, bards learn spells that empower their allies and devastate their foes:
Spell | Description |
---|---|
Banishment | Sends a celestial, elemental, fey, or fiend back to its home plane. |
Control Weather | Manipulates the weather, creating rain, snow, or windstorms. |
Eyebite | Causes a target creature to become paralyzed and unable to speak. |
Find the Path | Reveals the location of a specific place or creature, allowing the caster to travel directly to it. |
Mass Suggestion | Compels multiple target creatures to perform a simple action, as long as it does not cause the creature harm. |
Otto's Irresistible Dance | Forces a target creature to dance uncontrollably, imposing disadvantage on its saving throws against spells. |
At 7th level, bards gain access to spells that bend reality and manipulate time:
Spell | Description |
---|---|
Forcecage | Creates a cage of force, trapping a target creature within it. |
Mirage Arcane | Creates an illusion of up to 1 square mile, allowing the caster to alter the appearance of the area. |
Prismatic Spray | Emits a spray of colored rays, each dealing a different type of damage to creatures in an area. |
Resurrection | Resurrects a dead creature. |
Reverse Gravity | Inverts gravity in an area, causing creatures to fall upward. |
Sequester | Places a creature in suspended animation, preserving it for up to a year. |
At 8th level, bards unlock spells that control minds and shatter defenses:
Spell | Description |
---|---|
Charm Monster | Charms a creature that is not a construct or undead. |
Feeblemind | Reduces a creature's Intelligence and Charisma to 1. |
Power Word Stun | Stuns a target creature that fails a Constitution saving throw. |
Sunburst | Emits a burst of radiant energy, damaging creatures in an area. |
At 9th level, bards master the most powerful spells in their repertoire:
Spell | Description |
---|---|
Foresight | Grants a target creature advantage on all its ability checks and saving throws. |
Mass Heal | Heals multiple target creatures, restoring a massive amount of hit points. |
True Polymorph | Transforms a target creature into any creature of equal or lower CR. |
Bard
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