Wilds of Eldraine, the newest expansion to Magic: The Gathering, takes players on an enchanting journey to a realm of knights, faeries, and adventure. With over 260 new cards, this set introduces a host of exciting mechanics and stunning artwork that will captivate players of all levels.
Adventure is a new mechanic that allows players to cast spells from exile, offering a unique twist on traditional combat strategies. Adventure cards have a set casting cost and an adventure cost, which is reduced if the card is in exile. By casting the adventure, players can trigger powerful effects without committing to the full spell cost.
Food is a new token type that serves as both a resource and a strategic tool. Food can be sacrificed to gain 3 life, making it a valuable commodity in combat. Additionally, certain cards interact with Food, providing additional benefits or synergies.
Knights are a creature type that receives bonuses and abilities in the presence of other Knights. This mechanic encourages players to build decks around the creature type, creating powerful synergies and board states.
2/2 creature with first strike, haste, trample, and menace. Adventure: Fight target creature or planeswalker you don't control.
3/3 planeswalker with four loyalty counters.
-1: Create a 3/3 Elk creature token.
-3: Target creature or planeswalker you control gains +3/+3 and hexproof until the end of turn.
-6: Exile up to two target permanent cards.
3-cost artifact equipment.
Equipped creature gets +1/+1 and trample.
Equipped creature can't be blocked by creatures with less power than it.
Embark on an enchanting adventure in Wilds of Eldraine, the newest Magic: The Gathering expansion. Discover new mechanics, collect stunning cards, and experience the wonders of a realm filled with magic and wonder. Gather your friends, build your decks, and prepare for an unforgettable journey in Wilds of Eldraine!
Mechanic | Description |
---|---|
Adventure | Cast spells from exile at a reduced cost. |
Food | Token type that grants 3 life when sacrificed. |
Knights | Creature type that receives bonuses from other Knights. |
Card | Type | Cost | Abilities |
---|---|---|---|
Questing Beast | Creature | 2G | First strike, haste, trample, menace. Adventure: Fight target creature or planeswalker. |
Oko, Thief of Crowns | Planeswalker | 3GU | Create Elk tokens, buff creatures, and exile permanents. |
Embercleave | Artifact | 3 | Equip creature gets +1/+1 and trample. Can't be blocked by creatures with less power. |
Tip | Explanation |
---|---|
Maximize Adventure Cards | Cast Adventure spells strategically to gain value. |
Manage Food | Use Food wisely as both a resource and a strategic tool. |
Build Around Knights | Prioritize synergy and cards that reward you for controlling multiple Knights. |
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