Druid spells are an essential part of the druid class in Dungeons & Dragons 5th Edition (D&D 5e). They allow druids to control the forces of nature, summon creatures, and heal their allies. This guide will provide you with everything you need to know about druid spells, including their casting times, components, ranges, durations, and effects.
Druids must have the ability to cast spells in order to use them. The druid's spellcasting ability is Wisdom (WIS). This means that the druid's WIS modifier is added to the attack rolls and saving throws for their spells.
Druids can cast spells of up to 9th level. The number of spells that a druid can cast per day depends on their Spellcasting Feature. The Spellcasting Feature also determines the spell slots that the druid has available to cast their spells.
Most druid spells have three components: verbal, somatic, and material.
Some spells have only one or two components, while others have additional components, such as a focus or a divine symbol. The components of a spell are listed in the spell's description.
The range of a spell is the distance at which the spell can be cast. The range of a spell is listed in the spell's description. The range can be one of the following:
The duration of a spell is the amount of time that the spell lasts. The duration of a spell is listed in the spell's description. The duration can be one of the following:
Druid spells can have a variety of effects, including:
When choosing druid spells, there are a few things to keep in mind:
The following is a list of all of the druid spells in D&D 5e.
Cantrips
1st Level
2nd Level
3rd Level
4th Level
5th Level
6th Level
7th Level
8th Level
9th Level
Cantrip | Casting Time | Range | Components | Duration |
---|---|---|---|---|
Druidcraft | 1 action | Touch | V, S | Instant |
Produce Flame | 1 action | 60 ft | V, S, M | Instant |
Thorn Whip | 1 action | 30 ft | V, S | Instant |
Spell | Casting Time | Range | Components | Duration |
---|---|---|---|---|
Animal Friendship | 1 action | 30 ft | V, S | 1 hour |
Create or Destroy Water | 1 action | 10 ft | V, S, M | Instant |
Cure Wounds | 1 action | 30 ft | V, S | Instant |
Entangle | 1 action | 30 ft | V, S, M | 1 minute |
Fog Cloud | 1 action | 20 ft | V, S, M | 1 minute |
Goodberry | 1 action | 30 ft | V, S | 1 hour |
Healing Word | 1 bonus | 60 ft | V | Instant |
Jump | 1 action | Touch | V, S | 1 minute |
Longstrider | 1 action | Touch | V, S | 1 hour |
Purify Food and Drink | 1 action | 10 ft | V, S | Instant |
Shillelagh | 1 bonus | Touch | V, S | 1 hour |
Speak with Animals | 1 action | 30 ft | V, S | Instant |
Focus / Totem | Effect |
---|---|
Druidic Focus | +1 to spell attack rolls |
Serpent Totem | +1 to AC vs. ranged attacks |
Totem Animal (Bear) | +2 to hit with bludgeoning |
Totem Animal (Eagle) | +1 to initiative, Perception |
Totem Animal (Wolf) | +2 to saving throws vs. fear |
Totem Spirit Bear | Resistance to all damage |
Totem Spirit Eagle | Fly speed 60 feet |
Totem Spirit Wolf | Resistance to psychic damage |
Druid spells are essential for druids because they allow them to control the forces of nature, summon creatures, and heal their allies. Without their spells
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