In the realm of Dungeons & Dragons, wizards stand as formidable spellcasters, capable of wielding potent arcane energies to shape the tides of battle and unravel enigmatic secrets. The spells available to wizards in 5th edition are vast and diverse, encompassing a wide range of effects that can turn the tide of any encounter.
When creating a wizard character, players have access to a spellbook containing a collection of spells they can prepare and cast. Wizards can choose from a plethora of spells from different schools of magic, such as Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, and Transmutation.
The spellcasting ability for wizards is Intelligence (INT). This attribute determines the power and effectiveness of their spells. Wizards with high INT scores can cast spells with greater accuracy and damage, as well as resist harmful effects from opposing spells.
Wizards possess a limited number of spell slots of varying levels, which they can use to cast spells. Each level of spellcasting grants access to higher-level spell slots, allowing wizards to cast more powerful spells as they gain experience.
In addition to spells, wizards also have access to cantrips, which are low-level spells that can be cast an unlimited number of times without using spell slots. Cantrips provide utility options and can be used to deal damage, heal allies, or perform minor magical effects.
The different schools of magic offer wizards a variety of spell options to suit different combat situations and playstyles. Here is a brief overview of each school:
According to Wizards of the Coast, a survey of D&D players revealed the following top 10 most popular wizard spells:
Wizards gain access to a variety of spells as they level up, with each level unlocking higher-level spell slots and more powerful spell options. Here is a selection of key wizard spells by level:
Level 1:
- Burning Hands
- Charm Person
- Mage Armor
- Magic Missile
- Sleep
Level 2:
- Cloud of Daggers
- Darkness
- Enlarge/Reduce
- Mirror Image
- Web
Level 3:
- Counterspell
- Fireball
- Haste
- Lightning Bolt
- Polymorph
Level 4:
- Banishment
- Dimension Door
- Greater Invisibility
- Stoneskin
- Wall of Fire
Pros:
Cons:
Story 1:
In a dungeon adventure, a wizard named Elara faced a horde of goblins. She cast Fireball, dealing massive damage to the group. However, the goblin leader used a special ability to resist fire damage, significantly reducing the spell's effectiveness. Elara learned the importance of researching enemy vulnerabilities before casting spells.
Lesson: Know your enemies and choose spells that are tailored to their weaknesses.
Story 2:
A wizard named Garion encountered a powerful spellcaster who was attempting to Dominate his mind. Garion quickly cast Counterspell to disrupt the enemy's spell, saving himself from manipulation. Garion realized the critical value of Counterspell in nullifying enemy spellcasting attempts.
Lesson: Counterspell is a vital defense against enemy magic, especially in confrontations with other spellcasters.
Story 3:
A wizard named Anya was traversing a treacherous mountain pass when her party was ambushed by frost giants. Anya cast Web, ensnaring several giants and slowing their movement. Her quick thinking and effective spellcasting allowed her party to gain the upper hand in the battle.
Lesson: Utility spells like Web can be game-changers in combat, providing crowd control and tactical advantages.
Level | Spell Slots |
---|---|
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
5 | 6 |
6 | 8 |
7 | 9 |
8 | 10 |
9 | 11 |
10 | 12 |
11 | 13 |
12 | 14 |
13 | 15 |
14 | 16 |
15 | 17 |
16 | 18 |
17 | 19 |
18 | 20 |
19 | 21 |
20 | 22 |
School | Focus | Examples |
---|---|---|
Abjuration | Protection | Shield, Counters |
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