As a cleric in Dungeons & Dragons 5th Edition, you wield the divine power of your chosen deity, bestowing blessings and wielding sacred magic. Your spellcasting prowess is a cornerstone of your ability to protect your allies, heal the wounded, and vanquish the forces of evil.
Clerics have access to a vast repertoire of spells, ranging from supportive buffs to devastating offensive attacks. These spells fall into three categories:
Selecting the right spells for your cleric is crucial for optimizing your effectiveness in combat and adventuring. Here are some factors to consider:
As you gain levels, you will access new spells and increase your spellcasting capabilities. Here's a table outlining your spellcasting progression:
Level | Spells Known | Spells Prepared |
---|---|---|
1 | 3 cantrips, 6 spells | 2 |
2 | 4 cantrips | 3 |
3 | 5 cantrips | 4 |
4 | 6 cantrips | 5 |
5 | 7 cantrips | 6 |
6 | 8 cantrips | 7 |
7 | 9 cantrips | 8 |
8 | 10 cantrips | 9 |
9 | 11 cantrips | 10 |
10 | 12 cantrips | 11 |
11 | 13 cantrips | 12 |
12 | 14 cantrips | 13 |
13 | 15 cantrips | 14 |
14 | 16 cantrips | 15 |
15 | 17 cantrips | 16 |
16 | 18 cantrips | 17 |
17 | 19 cantrips | 18 |
18 | 20 cantrips | 19 |
19 | 21 cantrips | 20 |
20 | 22 cantrips | 21 |
Your choice of deity and domain grants you access to a unique set of domain spells. These spells are always prepared and can be cast without using spell slots.
The following table lists the deities and their associated domains in the Player's Handbook:
Deity | Domain |
---|---|
Bahamut | Life |
Bhaalspawn | Death |
Chauntea | Life |
Cyric | Knowledge |
Deneir | Knowledge |
Eldath | Nature |
Garl Glittergold | Forge |
Grumbar | War |
Helm | War |
Ilmater | Life |
Kelemvor | Death |
Lathander | Light |
Leira | Illusion |
Lliira | Life |
Lolth | Trickery |
Malar | Nature |
Mask | Trickery |
Mielikki | Nature |
Mystra | Knowledge |
Nerull | Death |
Oghma | Knowledge |
Pelor | Light |
Raven Queen | Death |
Selûne | Light |
Sune | Light |
Talos | Storm |
Tempus | War |
Torm | War |
Tyr | War |
Umberlee | Tempest |
Waukeen | Trickery |
Cleric spells are a cornerstone of any adventuring party. They provide healing, support, and offensive capabilities that are essential for success. Here are some specific benefits of cleric spells:
Q: What is the best cleric spell?
A: The best cleric spell depends on the situation. Healing Word is a great option for quickly healing injured allies, while Bless is a powerful buff that can enhance the effectiveness of your entire party.
Q: How many spells can a cleric cast per day?
A: The number of spells a cleric can cast per day is based on their level and their wisdom modifier. For example, a 5th-level cleric with a +3 wisdom modifier can cast 7 spells per day.
Q: What is a concentration spell?
A: Concentration spells are spells that require you to concentrate on them in order to maintain their effects. If you lose concentration on a concentration spell, it ends.
Q: Can clerics cast spells in heavy armor?
A: Clerics can wear heavy armor, but it imposes a disadvantage on their ability to cast spells that require somatic components (ie. hand gestures).
Q: What are some good cantrips for clerics?
A: Some good cantrips for clerics include Guidance, Toll the Dead, and Sacred Flame.
Q: What are some good prepared spells for clerics?
A: Some good prepared spells for clerics include Bless, Healing Word, Spiritual Weapon, and Revivify.
As a cleric, you have the power to heal the sick, protect the weak, and vanquish evil. Embrace your divine calling and become a force for good in the world. Choose your spells wisely, use them effectively, and become a beacon of hope and strength for your party and the realms you explore.
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