The Ultimate Guide to 5e Druid Spells
Druids are a versatile class in Dungeons & Dragons, capable of both powerful spellcasting and shapeshifting. Their spell list is extensive and varied, offering a wide range of options for controlling the battlefield, healing allies, and summoning creatures.
Cantrips
Cantrips are spells that can be cast an unlimited number of times without expending spell slots. Druids have four cantrips available to them:
- Thorn Whip: A ranged attack cantrip that deals damage and pulls the target closer.
- Produce Flame: A ranged attack cantrip that deals fire damage.
- Guidance: A helpful cantrip that gives an ally a bonus to their next ability check.
- Shillelagh: A self-buff cantrip that enhances the druid's melee weapon attacks.
Level 1 Spells
At first level, druids gain access to the following spells:
- Animal Friendship: Allows the druid to charm a beast for a short duration.
- Cure Wounds: A healing spell that restores hit points to an ally.
- Entangle: A control spell that restrains a creature in vines.
- Faerie Fire: A ranged attack spell that deals damage and outlines targets with a glowing aura.
- Goodberry: Creates a number of berries that can restore hit points when consumed.
- Healing Word: A swift healing spell that restores a small amount of hit points to an ally.
- Longstrider: A buff spell that increases the target's movement speed.
- Magic Stone: A ranged attack spell that deals damage and can be used to attack multiple targets.
- Purify Food and Drink: Removes poisons and diseases from food and drink.
Level 2 Spells
At second level, druids gain access to the following spells:
- Barkskin: A defensive spell that grants the druid resistance to nonmagical damage.
- Beast Sense: Allows the druid to perceive through the senses of a specific animal.
- Call Lightning: A powerful ranged attack spell that deals lightning damage.
- Flame Blade: A melee attack spell that creates a flaming sword that deals fire damage.
- Guardian of Nature: Summons a temporary creature to protect the druid.
- Heat Metal: Deals damage to a metal object or creature and makes it harder to handle.
- Lesser Restoration: Removes some negative effects, such as poison and disease.
- Moonbeam: A concentration spell that deals damage to creatures in a beam of moonlight.
- Pass Without Trace: A stealth spell that makes the druid and their companions harder to detect.
- Produce Flame: A ranged attack cantrip that deals fire damage.
Level 3 Spells
At third level, druids gain access to the following spells:
- Call Lightning: A powerful ranged attack spell that deals lightning damage.
- Conjure Animals: Summons a group of animals to fight for the druid.
- Daylight: Creates a bright light that illuminates an area and dispels darkness.
- Erupting Earth: Deals damage and knocks creatures prone in an area around the druid.
- Lightning Bolt: A powerful ranged attack spell that deals lightning damage.
- Plant Growth: Increases the size and growth rate of plants in an area.
- Revivify: Brings a creature back to life, but only if it died within the last minute.
- Speak with Plants: Allows the druid to communicate with plants and learn information.
- Tidal Wave: Summons a wave of water that damages and knocks creatures prone.
- Wall of Fire: Creates a wall of fire that deals damage to creatures that pass through it.
Level 4 Spells
At fourth level, druids gain access to the following spells:
- Control Water: Allows the druid to control water within a certain area.
- Conjure Minor Elementals: Summons a group of elemental creatures to fight for the druid.
- Confusion: Confuses a group of creatures, making them act erratically.
- Grasping Vine: Restrains a creature with a giant vine.
- Insect Plague: Summons a swarm of insects that attacks a target.
- Polymorph: Transforms a creature into a different form.
- Stone Shape: Allows the druid to shape and mold stone within a certain area.
- Summon Beast: Summons a powerful beast to fight for the druid.
- Wall of Thorns: Creates a wall of thorns that deals damage to creatures that pass through it.
- Water Breathing: Allows the druid and their allies to breathe underwater.
Level 5 Spells
At fifth level, druids gain access to the following spells:
- Animate Objects: Brings objects to life and gives them the ability to move and attack.
- Commune with Nature: Allows the druid to gain information from nature spirits.
- Conjure Elemental: Summons a powerful elemental creature to fight for the druid.
- Create Food and Water: Creates enough food and water to sustain a group of people for a day.
- Flame Strike: A powerful ranged attack spell that deals fire damage and can ignite flammable objects.
- Greater Restoration: Removes powerful negative effects, such as curses and diseases.
- Insect Plague: Summons a swarm of insects that attacks a target.
- Maelstrom: Creates a swirling vortex of water that damages creatures and pulls them towards its center.
- Reincarnate: Brings a creature back to life in a new body.
- Transmute Rock to Mud: Turns rock into mud within a certain area.
Level 6 Spells
At sixth level, druids gain access to the following spells:
- Conjure Fey: Summons a powerful fey creature to fight for the druid.
- Dispel Magic: Removes magical effects from a creature or object.
- Druid Grove: Creates a small grove of plants that provides benefits to the druid and their allies.
- Find the Path: Allows the druid to find the best path to a specific location.
- Mass Cure Wounds: Heals multiple allies within a certain area.
- Move Earth: Allows the druid to move large amounts of earth and rock.
- Planar Binding: Binds an elemental or fey creature to the druid's service.
- Produce Flame: A ranged attack cantrip that deals fire damage.
- Sunbeam: A powerful ranged attack spell that deals radiant damage and blinds creatures.
- Transport via Plants: Allows the druid to teleport through plants within a certain range.
Level 7 Spells
At seventh level, druids gain access to the following spells:
- Chain Lightning: A powerful ranged attack spell that deals lightning damage to multiple targets.
- Conjure Water Elemental: Summons a powerful water elemental creature to fight for the druid.
- Earthquake: Causes an earthquake that damages creatures and structures in a large area.
- Fire Storm: A powerful area-of-effect spell that deals fire damage and creates a raging inferno.
- Heal: A powerful healing spell that restores a large amount of hit points to an ally.
- Mirage Arcane: Creates a visual illusion that can deceive creatures.
- Plane Shift: Allows the druid to travel to another plane of existence.
- Regenerate: Restores lost body parts and heals serious injuries.
- Reverse Gravity: Reverses the direction of gravity in a certain area.
- Teleport: Allows the druid to teleport to a known location.
Level 8 Spells
At eighth level, druids gain access to the following spells:
- Animal Shapes: Allows the druid to transform into a specific beast form.
- Conjure Earth Elemental: Summons a powerful earth elemental creature to fight for the druid.
- Control Weather: Allows the druid to control the weather within a certain area.
- Earthquake: Causes an earthquake that damages creatures and structures in a large area.
- Feeblemind: Dramatically reduces the intelligence of a creature.
- Incendiary Cloud: Creates a cloud of fire that deals damage to creatures within it.
- Maze: Creates a maze that confuses and hinders creatures.
- Plant Growth: Increases the size and growth rate of plants in an area.
- Teleport: Allows the druid to teleport to a known location.
- Whirlwind: Creates a whirlwind that damages and knocks creatures prone.
Level 9 Spells
At ninth level, druids gain access to the following spells:
- Conjure Air Elemental: Summons a powerful air elemental creature to fight for the druid.
- Foresight: Grants a creature a bonus to their next attack roll, ability check, or saving throw.
- Gate: Creates a portal to another plane of existence.
- Mass Cure Wounds: Heals multiple allies within a certain area.
- Shapechange: Allows the druid to transform into any creature they have seen.
- Storm of Vengeance: Creates a powerful storm that deals lightning damage to creatures within a certain area.
- Sunbeam: A powerful ranged attack spell that deals radiant damage and blinds creatures.
- Teleport: Allows the druid to teleport to a known location.
- True Polymorph: Permanently transforms a creature into a different form.
- Weird: Creates a field of force that confuses and damages creatures